Game: WARDOGS

Command Squad WARDOGS servers

Command Squad runs two community WARDOGS servers, live since Early Access opened and hosted in US Central. Same thing we have done in Squad for years: active admins, published rules, teamplay expected, new players actually welcome — now on a 100-player, three-team battlefield. Squad remains our flagship; WARDOGS is where the same standard goes next.

WARDOGS at a glance

Developer / publisher
BULKHEAD / Team17
Early Access opened
September 10, 2026
Platform
PC (Windows, via Steam)
Match size
Up to 100 players, 3 teams
Command Squad servers
2 · live · North America (US Central)
How to join us
Community server browser, or Join by ID

Game facts are Team17 and BULKHEAD publisher information, reviewed September 28, 2026. Server facts are ours. WARDOGS is in Early Access — we re-check this page as the build changes.

Our two WARDOGS servers

Command Squad #1

Recommended

North America (US Central)

[★CMD] Command Squad #1 | TEAMWORK FIRST | ACTIVE ADMINS

Our main WARDOGS server, running standard settings. Teamplay expected, admins present, new players welcome — start here if you are new to the game or to us.

Status
Live — up to 100 players
Players
—
Current map
—

Join from inside the game: open the Community server browser and search CMD, then pick Command Squad #1.

Or use Join by ID, bottom-left of the Community browser0dd8d12c-1289-472a-aaaa-b8aeac0a279a

Command Squad #2

North America (US Central)

[★CMD] Command Squad #2 | HARDCORE | OPEN TO ALL | ACTIVE ADMINS

Our Hardcore server: no killcam, reduced HUD, first-person only in vehicles. Same rules and same admins as Server 1 — a harder read of the same battlefield, open to anyone willing to try it.

Status
Live — up to 100 players
Players
—
Current map
—

Join from inside the game: open the Community server browser and search CMD, then pick Command Squad #2.

Or use Join by ID, bottom-left of the Community browserebb3b791-f1d5-4afb-a5e4-7045d7d05185

What WARDOGS is

WARDOGS is a large-scale tactical shooter from BULKHEAD, published by Team17. It entered Steam Early Access on September 10, 2026 at $39.99, and its defining features are:

  • 100 players across 3 teams — not two. A third faction changes every fight you have ever had in a two-team shooter.
  • A randomised Control Zone roughly 2 × 2 km, placed inside a much larger map. Holding it with more players than the other two teams is how you score.
  • Combined arms. Ground vehicles and aircraft alongside infantry.
  • Destructible environments and player building. Cover is temporary, and you can make your own.
  • A persistent cash economy. Progression carries between matches, and what you can field is an economic decision rather than an unlock grind.
  • Community servers at launch, rented through hosting partners the developer has approved. Ours are two of them.

We have deliberately kept this list short. Everything above comes from Team17 and BULKHEAD material; the detailed mechanics guides on this site will be written once we have played the live build on our own servers, not before.

What we don't know yet

Early Access starts on September 10, 2026. As of September 28, 2026, these are open questions we will answer on this page rather than guess at:

  • Whether WARDOGS supports a direct connect or launch URL we can put behind a button.
  • Exact server-side settings and admin tooling available to community hosts at launch.
  • How the cash economy balances in a full 100-player public match.
  • Which of our Squad-derived expectations actually make sense in a three-team game.

We would rather publish four pages that are right than twenty that are recycled from a press kit. As we learn the answers, they land in the WARDOGS Field Manual and in dated Intel posts.

Why Command Squad is running WARDOGS servers

A brand-new game is full of servers that appear in launch week and are gone by October. Here is what we are actually bringing to it:

  • An admin team that already exists. Our staff have been administrating Squad servers for years — rota coverage, ticket handling, appeals, ban list integration. None of that has to be invented this week.
  • We have expanded before. We added a Galactic Contention server and kept it to the same standard rather than letting it drift into an unmoderated second server.
  • Rules written for behaviour, not mechanics. Our WARDOGS launch rules are deliberately conservative: conduct, cheating, ghosting, griefing, teamwork. We are not going to invent vehicle-claim rules for a game nobody has played publicly yet.
  • Members who asked for it. This came from our own community wanting somewhere to play WARDOGS together, not from a growth plan.

What to expect on a Command Squad WARDOGS server

These are things we control, so we can promise them on day one — unlike anything about the game's balance:

  • Admins actually in the server. Not a roster page. In matches, acting on what they see, reachable through Discord (external link).
  • Teamwork encouraged, not roleplayed. Use comms, play the Control Zone, help your team. Nobody is going to make you salute.
  • Clear launch rules. Published before the servers open, with a visible version and change log rather than quiet edits.
  • New players welcome — everyone is new. On day one there are no veterans. Say you're learning and you will get help.
  • Moderation we can sustain. We would rather run two servers well than six badly.

More on WARDOGS servers

Already play on our Squad servers?

You will find the community identical and the game genuinely different. Three teams instead of two, a cash economy instead of role kits, and a Control Zone that moves. Our Squad-player transition guide is being written from live play rather than speculation — it lands in the WARDOGS Field Manual in launch week. In the meantime, the beginner guide covers what we know now.

Common WARDOGS questions

Does Command Squad run WARDOGS servers?

Yes — two, both live, both hosted in US Central so the ping is even across North America. Server #1 runs standard settings and #2 runs Hardcore. Names, server IDs and current status are on the WARDOGS page.

How do I join a Command Squad WARDOGS server?

Two ways, both from the game's **Community** server browser. Search `CMD` and both of our servers appear together, or click **Join by ID** in the bottom-left corner and paste the server ID from the WARDOGS page. Join by ID ignores every filter, so it is the one that works when a search comes up empty. The joining guide has both routes step by step.

Do I need to play Squad to play on your WARDOGS servers?

No. WARDOGS and Squad are separate games from different studios, and our WARDOGS servers are open to anyone. Plenty of our regulars play both, and nobody is required to.

Are the WARDOGS rules the same as your Squad rules?

The behaviour standards are the same; the game-specific mechanics rules are not. Squad rules about squad leading, crewman kits and helicopters do not translate to a three-team game with a cash economy, so we published a deliberately short WARDOGS ruleset instead of copying them across.

I've never played WARDOGS. Will I be out of my depth?

The game is still in Early Access, so nobody has years on you — most of the people you'll meet are working it out too. Say you're learning on comms and you'll get help; that's the same culture our Squad servers run on, and Server #1 is where we point new players first.

Does whitelist or membership carry over to WARDOGS?

Command Squad membership is one membership across every game we support. Whether reserved slots are technically possible on WARDOGS servers depends on the tools the game gives community hosts, which we can't confirm until Early Access opens. We'll state the answer plainly on the membership page once we know it.

Does this mean Command Squad is moving away from Squad?

No. Squad is still our flagship and our largest player base, with the same servers, admin coverage and seeding programme as before. WARDOGS is an expansion of the community, not a replacement — see our Squad servers.

Launch night happens in Discord

Getting a brand-new server populated takes people showing up at the same time. That coordination happens on our Discord — the fastest way to be in the first full match instead of waiting for one.

Join the Discord (external link)

Official WARDOGS resources

We run community servers; we did not make the game. For the game itself — features, system requirements, Early Access plans, bug reports — go to the source:

WARDOGS is developed by BULKHEAD and published by Team17. Command Squad runs community servers for WARDOGS and is not affiliated with or endorsed by BULKHEAD or Team17.