Command Squad Server 1
Recommended[★CMD] Command Squad | New Player Friendly | Coordinated Play | discord.gg/CommandSquad
Our main server. New player friendly, coordinated play.
- Status
- Up to 98 players
- Players
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- Current map
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Squad server network & community
A community-first Squad server network focused on coordination, comms, and strong leadership — without the overbearing milsim.
No ego. No drama. Just good games.
[★CMD] Command Squad | New Player Friendly | Coordinated Play | discord.gg/CommandSquad
Our main server. New player friendly, coordinated play.
[★CMD] Command Squad 2 | New Player Friendly | Coordinated Play | discord.gg/CommandSquad
Our second server. Same rules, same standards.
Squads work together, squad leaders talk to each other, and matches feel like Squad is meant to feel — without ranks you have to salute or an hour of formalities before you shoot anything.
Everyone's first match happened somewhere. Ask questions on comms, tell your squad you're new, and you'll get help instead of grief. Mentoring players is part of our culture, not a chore.
Active admins with clear, published rules. Enforcement is based on intent and context — no ego trips, no favorites. Whitelist and supporter perks never bend the rules.
Good squad leaders make the game. We back ours with guides, mentorship, and a planned Squad Leader Development Program — so stepping up feels achievable, not terrifying.
Top-tier hardware, automated seeding whitelists, Community Ban List integration, and a community-funded budget with a no-pay-to-win line that doesn't move.
A public roadmap tracks what we're building and what's under review. Plans can change — but they change in the open.
Server 1 is the recommended starting point for new players.
Five minutes of reading that keeps every match worth playing.
Optional, but it's where seeding calls, events, and the community live.
Squad has a learning curve, but it's a climbable one — and climbing it on a server that wants you to succeed makes all the difference. Our guides take you from the tutorial to your first confident match.
A practical beginner's guide to Squad — setup, roles, squads, spawning, communication, and the habits that make experienced players glad you joined.
How communication actually works in Squad — voice channels, the callout formula, radio discipline, and the habits that make squads effective.
Squad leading demystified — what the job actually is, your first time with the SL kit, giving orders, rallies and HABs, command net, and recovering from chaos.
What seeding is, the special rules that apply during it, why every full server owes its evening to seeders, and how Command Squad rewards consistent help.
Plain-language explanations of Command Squad's most-asked-about rules — main camping, vehicle claims, squad baiting, locking, and seeding — with examples.
The Command Squad website has been rebuilt — a full guides library, complete rules page, improved roadmap and support, and a new home for Intel.
Intent over technicalities, consistency over mood, appeals that work, and no ego — the administration philosophy behind our servers, explained.
Player count isn't quality. Here's what actually separates great Squad servers from forgettable ones — and how to evaluate any server, including ours.
OPERATION: EVENT 1
Planning and execution of the first Command Squad event.
OPERATION: STATS
Implementation of statistics tracking (K/D, vehicles destroyed, and more). For [CMD] members.
Command Squad is a community project, not a business. The most valuable support is playing the objective, using comms, helping new players, and seeding when the server needs it. If you want to help fund the infrastructure too, that option exists — with a hard no-pay-to-win line.
Pick a server and play, join the Discord, or start with a guide. However you arrive — welcome to Command Squad.