Game: WARDOGS
Command Squad Is Expanding to WARDOGS
Two Command Squad WARDOGS servers go live with Early Access on September 10. Why we're doing it, what's ready, and what Squad players should expect.
Looking for the current, evergreen version? See WARDOGS at Command Squad.
Command Squad is opening two WARDOGS servers, live from the start of Steam Early Access on September 10, 2026. Both are North America, both run to the same standard as everything else we operate, and both are ready now — rules published, admins briefed, support pathway open.
Squad remains our flagship. Nothing about our Squad operation changes.
What’s live on day one
Everything a player needs is already published, not “coming soon”:
- Our WARDOGS servers — what we’re running, what to expect, and what we honestly don’t know yet.
- WARDOGS server rules v1.0 — deliberately short, behaviour-focused, and versioned so you can see it change.
- How to join a Command Squad WARDOGS server — exact steps, plus troubleshooting for when a launch-day server browser misbehaves.
- WARDOGS beginner guide — three teams, the Control Zone, and the cash economy.
Why WARDOGS
The honest answer is that our own members asked for it. Enough people in our Discord were planning to play WARDOGS at launch that the question stopped being should we and became who else is going to run it properly for them.
The less honest-sounding but equally true answer is that we already have the thing a new game’s community needs most and cannot buy: an admin team that has been doing this for years, a working support and appeals process, and a rulebook philosophy that survives contact with real players. Standing up a server is trivial. Standing up a server that is still good in November is not.
We have also done this before. Adding the Galactic Contention server was the same exercise on a smaller scale, and the lesson from it was that a second server only works if it gets the same admin attention as the first. That is the commitment here too — which is why we are opening two servers and not six.
What we deliberately have not done
There are already a great many WARDOGS guides on the internet, most of them written from the same press release by people who have not played the game. We are not adding to that pile.
So: no weapon tables, no price lists, no map strategy, no “best loadout” pages, and no Squad-style vehicle claim rules invented for a game nobody has publicly played yet. The WARDOGS ruleset covers conduct, cheating, ghosting, cross-team collusion and griefing — things we understand and can actually enforce on day one — and explicitly flags its asset rule as provisional.
Everything else gets written from live play on our own servers during launch week. That is the one thing we will have that a wiki does not.
What Squad players should expect
Nothing to change. Same servers, same admin coverage, same seeding programme, same Squad rules — which have moved to their own page now that WARDOGS has one too, at the same URLs and anchors you have always linked.
If you want to try WARDOGS, the beginner guide is written with you partly in mind, and a proper “WARDOGS for Squad players” guide is coming once we have enough hours in both to say something useful rather than something obvious.
If you have no interest in WARDOGS, you never have to think about it again. It is a second battlefield in the same community, not a change of direction.
Launch night
Getting a brand-new server populated takes people showing up at the same time — that is true in every game and it will be true here. Seeding calls and launch-night coordination happen in our Discord. If you want to be in the first full match rather than waiting for one to form, that is where to be on the 10th.
We will publish an operations debrief after the first 72 hours: what actually happened, what we changed, and what the first version of the rules got wrong.